Testing autonomously

Your game gets thousands of hours of playtesting. Every night.

Playproof is an AI agent that plays through your game 24/7, finding bugs, performance issues, and accessibility barriers before your players do. Ship faster. Ship inclusive.

Upload Screenshots & Scan
playproof session — build #847
$ playproof run --build latest --profile accessibility
Connected to game build #847
Spawned 12 AI playtesters across all levels
! Level 3: player gets stuck behind physics object at (412, 89)
! Menu: contrast ratio 2.8:1 fails WCAG AA (needs 4.5:1)
! Tutorial: no keyboard-only path to complete objective 2
847 paths tested | 3 bugs | 2 accessibility issues
Report saved to playproof.app/reports/847
What it does

A QA team that never sleeps, never misses, and never ships inaccessible games.

🎮

Autonomous Playtesting

AI agents play through every path, every level, every interaction. They find stuck states, crashes, and logic breaks that human testers miss at 3am.

Accessibility Auditing

Tests against Xbox Accessibility Guidelines, WCAG, and IGDA standards. Color contrast, input alternatives, text readability, audio cues. Catches what most studios overlook.

Runs on Every Build

Hook into your CI/CD pipeline. Every push gets playtested. Regressions caught before they reach QA. Bugs triaged with reproduction steps and video.

📊

Actionable Reports

Not just a list of failures. Playproof generates prioritized reports with exact coordinates, reproduction steps, severity scores, and suggested fixes.

$25B

AI testing market by 2026

80%

of teams adopting AI-driven QA

24/7

autonomous playtesting coverage

Games should be playable by everyone. Testing should prove it.

Playproof exists because accessibility in gaming shouldn't be an afterthought, and QA shouldn't depend on how many humans you can afford. AI changes both equations.